Basic JavaScript Knowledge

Variables

    - declare JavaScript variables with var, let or const. 
    - If the value of the variable can change, like a total, use let. If the value is set, like prices, use const. Variables can hold any data type. 
var x = 5;
var y = 6;
var z = x + y;

z
  Input In [1]
    var x = 5;
        ^
SyntaxError: invalid syntax

Data types- there are 8 JS data types.

  • List a few data types that you already know

    string number bigint boolean undefined null symbol object

1. String: a series of characters, written with single or double quotes

let text = "Mort";
text
'Mort'
let text2 = 'Yeung';
text2
'Yeung'

2. Number: can be integers or decimals.

    - You can also have exponential notation for large/small numbers 

3. Bigint: used to store integer values that are too big to be represented by a normal JS number

    - JavaScript integers are only accurate up to 15 digits
let number = 1234567890123456789012345n;
let Largenum = BigInt(1234567890123456789012345)

let typeLargenum = typeof Largenum;
typeLargenum
'bigint'
Largenum
1234567890123456824475648n

4. Boolean: true or false, used in conditional testing

Boolean(10 > 9)
false

Write a boolean statement that outputs true

5. Undefined: a variable without a value, has the value undefined/empty values

let name;  
name
grade = undefined;

6. Null: represents the intentional absence of any object value

  • variable is empty at the moment and may have a value later
  • for when there is an absence of values
  • null represents the absence of the value / presents itself when the value isn't there
let result;

result = Boolean(undefined);
console.log(result); // false

result = Boolean(null);
console.log(result); // false
false
false

7. Symbol: used to represent unique values that can be used as identifiers/keys in objects.

    - They are also used to create private properties and methods in classes.
    - unique and immutable, so they can be used as unique identifiers in objects and classes.
    - useful for creating constants that can be shared across different parts of your code.
// Create a Symbol
const mySymbol = Symbol();

console.log(mySymbol);
// expected output: Symbol()
Failed to start the Kernel. 

/home/shreyasapkal/anaconda3/lib/node_modules/ijavascript/node_modules/node-gyp-build/node-gyp-build.js:60

  throw new Error('No native build was found for ' + target + '\n    loaded from: ' + dir + '\n')

  ^



Error: No native build was found for platform=linux arch=x64 runtime=electron abi=108 uv=1 libc=glibc node=18.15.0

    loaded from: /home/shreyasapkal/anaconda3/lib/node_modules/ijavascript/node_modules/zeromq



    at load.resolve.load.path (/home/shreyasapkal/anaconda3/lib/node_modules/ijavascript/node_modules/node-gyp-build/node-gyp-build.js:60:9)

    at load (/home/shreyasapkal/anaconda3/lib/node_modules/ijavascript/node_modules/node-gyp-build/node-gyp-build.js:22:30)

    at Object.<anonymous> (/home/shreyasapkal/anaconda3/lib/node_modules/ijavascript/node_modules/zeromq/binding.js:1:43)

    at Module._compile (node:internal/modules/cjs/loader:1254:14)

    at Module._extensions..js (node:internal/modules/cjs/loader:1308:10)

    at Module.load (node:internal/modules/cjs/loader:1117:32)

    at Module._load (node:internal/modules/cjs/loader:958:12)

    at Module.require (node:internal/modules/cjs/loader:1141:19)

    at require (node:internal/modules/cjs/helpers:110:18)

    at Object.<anonymous> (/home/shreyasapkal/anaconda3/lib/node_modules/ijavascript/node_modules/zeromq/lib/index.js:6:11)



Node.js v18.15.0. 

View Jupyter <a href='command:jupyter.viewOutput'>log</a> for further details.
const mySymbol = Symbol();
const myObject = {
  [mySymbol]: 'Hello World'
};
  
console.log(myObject[mySymbol]);
Failed to start the Kernel. 

/home/shreyasapkal/anaconda3/lib/node_modules/ijavascript/node_modules/node-gyp-build/node-gyp-build.js:60

  throw new Error('No native build was found for ' + target + '\n    loaded from: ' + dir + '\n')

  ^



Error: No native build was found for platform=linux arch=x64 runtime=electron abi=108 uv=1 libc=glibc node=18.15.0

    loaded from: /home/shreyasapkal/anaconda3/lib/node_modules/ijavascript/node_modules/zeromq



    at load.resolve.load.path (/home/shreyasapkal/anaconda3/lib/node_modules/ijavascript/node_modules/node-gyp-build/node-gyp-build.js:60:9)

    at load (/home/shreyasapkal/anaconda3/lib/node_modules/ijavascript/node_modules/node-gyp-build/node-gyp-build.js:22:30)

    at Object.<anonymous> (/home/shreyasapkal/anaconda3/lib/node_modules/ijavascript/node_modules/zeromq/binding.js:1:43)

    at Module._compile (node:internal/modules/cjs/loader:1254:14)

    at Module._extensions..js (node:internal/modules/cjs/loader:1308:10)

    at Module.load (node:internal/modules/cjs/loader:1117:32)

    at Module._load (node:internal/modules/cjs/loader:958:12)

    at Module.require (node:internal/modules/cjs/loader:1141:19)

    at require (node:internal/modules/cjs/helpers:110:18)

    at Object.<anonymous> (/home/shreyasapkal/anaconda3/lib/node_modules/ijavascript/node_modules/zeromq/lib/index.js:6:11)



Node.js v18.15.0. 

View Jupyter <a href='command:jupyter.viewOutput'>log</a> for further details.

Edit/add to the code above so that it outputs "Hello World"

8. Object: an unordered collection of key-value pairs. Each key-value pair is called a property.

    - object: written with curly braces {}, name:value pairs
    - array: written with square brackets, separated by commas 

Object

  • Identify the name/keys in the object below: name, breed, age, color
  • Identify the values in the object below: Elly, Rottweiler, 4, black
const dogs = {name: "Elly", breed:"Rottweiler", age:4, color:"black"}
dogs
{ name: 'Elly', breed: 'Rottweiler', age: 4, color: 'black' }

Array

const songs = ["Love Story", "Blank Space", "I Knew You Were Trouble"];
songs
[ 'Love Story', 'Blank Space', 'I Knew You Were Trouble' ]

Const

    - We use const to declare variables whose value can be initialized only at the time of declaration.  
    - Const means that the identifier cannot be reassigned. 
const cost1 = 2;
const cost2 = 11;
let totalCost = cost1 + cost2;

totalCost
13

Conditionals: control behavior, decides whether or not pieces of code can run.

- If: if a condition is true it is used to specify execution for a block of code.
- Else: if the same condition is false it specifies the execution for a block of code.
- Else If: new test if the first condition is false.
if (10 > 5) {
    var outcome = "True";
}

outcome;
'True'
if ("red" === "blue") {
    var outcome = "if block";
} else {
    var outcome = "else block";
}
outcome;
'else block'
let temperature = 54
if (temperature < 70) {
    cast = "Chilly";
  } else if (temperature < 60) {
    cast = "Cold";
  } else {
    cast = "Warm";
  }

cast
'Chilly'
let today = new Date();
let currentHour = today.getHours();

if (currentHour < 12) {
  console.log("Good morning!");
} else if (currentHour < 18) {
  console.log("Good afternoon!");
} else {
  console.log("Good evening!");
}

Create a conditional statement about how you would greet someone based on the time of day.

Functions:

- defining: define with function + functionName(parameter) { function code }.  It can be unnamed/anonymous can be defined based on a condition.
- calling: simply put the function name with a parameter and semicolon, or a function can call itself (recursive)

Iteration:

for loop: repeats until a specified condition evaluates to false

do...while: repeats until a specified condition evaluates to false

while statement: executes its statements as long as a specified condition evaluates to true

label: provides a statement with an identifier that lets you refer to it later in the code. ex. you can use a label to identify a loop, and then use the break or continue statements to indicate whether a program should interrupt the loop or continue its execution

break: used to terminate a loop, switch, or in conjunction with a labeled statement

continue: can be used to restart a while, do-while, for, or label statement

for...in: iterates a specified variable over all the enumerable properties of an object

for...of statement creates a loop Iterating over iterable objects, invoking a custom iteration hook with statements to be executed for the value of each distinct property

JavaScript in HTML- Questions

  1. Where do you store the JavaScript Code?

You store the JavaScript code in the <head> of an HTML page.

  1. How do you import a JS file into HTML?

Use .js and < script > tag

  1. What is onClick?

onClick is when user clicks on something and it triggers

  1. What tag do you use to write JavaScript code?

The < script > tag

Hacks

  1. Add notes in this notebook
  2. Complete the code portions, questions, and prompts throughout the notebook
  3. Extra Credit: code a small JavaScript game